Tuesday, May 4, 2010
End of Semester Reflection - required
Reflection #11 - Technology for the Hearing Impaired
Assignment #4 - Technology Project; Part TWO (required)
- Webs.com site
- Del.icio.us account
- Box.net (not really a link I can give you)
- I learned that webs.com is better than weebly.com and that it's okay to change website programs mid-project because it's better to be satisfied and pleased, than frustrated and annoyed. I also learned that uploading video, documents, links, and images onto webs.com is super easy; there's a youtube.com search - you type in a search for a movie, it gives you the listings, you pick one, and webs.com uploads it for you!!! FANTASTIC!
- I learned the wonderful and mysterious ways of Box.net. Oh, to have learned of your existence two years ago!!! What a great site - what a great aid. I totally love it. So easy. So understandable. So simple (simple and easy are different; simple refers to the carefree, non-complex nature of the program; easy refers to how it's not difficult to use, probably because it's simple...). So accessible. Truly fantastic (esp. since there's a box.net app for the iPad - which if you read my reflections, you would know that I want one).
- I learned that Del.icio.us is better than Diigo and much, MUCH less infuriating.
- Well, I was originally going to use Weebly.com and Diigo.com. There were problems (which I address in my reflections) with both that left me frustrated and wanting more less (meaning I wanted there to be more stuff that is less complicated - more less; not more-or-less). So at the beginning, the process was slow, unorganized, and frustrating. But I fixed it. I fixed it by just switching web 2.0 tools and pressing forward. It was a great transition and I feel great about how everything turned out.
- As a teacher, creating this website really gives me confidence that I could do this for an actual class. It means I've warmed up to the idea and that I'm capable to accomplish it.
- This specific website could very possibly be used in an actual future classroom - I can see myself truly teaching a unit on Lewis Carroll and giving it its own website.
- I definitely see myself using Box.net in the future - in fact, try tomorrow - haha!
- I like the idea of using del.icio.us and other toolbox sites - but I have struggled with the organization of each site I've used - so I might just stick with plain old bookmarking. :)
- For Teachers: 2.A - the website "promotes student learning and creativity" using technology, by being technology itself. Not only does the website use technology to teach and present resources, but it gives an example of something that a student of yours might decide to do for a project. It gives insight into how students can use the internet to portray their learning and knowledge; 3.C - this NET*T is especially relevant. The ideas, resources, and concepts presented to the students and parents are found in the form of video, image, text, website, link, and blog - which is great! This project is the essence of NET*T 3.C!!!
- For Students: 3.C - based on the specific assignments of the unit (not all are posted), students can reference the site and determine which information is applicable to the assignment. They have to decipher which resource list to use, what page to go to, and what links would be applicable.
Reflection #10 - EVOKE, "a crash course in changing the world"
What is an EVOKE? from Alchemy on Vimeo.
What?:EVOKE is a ten-week crash course in changing the world.
It is free to play and open to anyone, anywhere.
The goal of the social network game is to help empower young people all over the world, and especially young people in Africa, to come up with creative solutions to our most urgent social problems.
The game begins on March 3, 2010. Players can join the game at any time.
On May 12th, 2010 the first season of the game will end, and successful participants will form the first graduating class of the EVOKE network.
Players who successfully complete 10 game challenges will be able to claim their honors: Certified EVOKE Social Innovator – Class of 2010.
Top players will also earn online mentorships with experienced social innovators and business leaders from around the world,seed funding for new ventures, and travel scholarships to share their vision for the future at the EVOKE Summit in Washington DC. (Learn more about these rewards.)
EVOKE was developed by the World Bank Institute, the learning and knowledge arm of the World Bank Group, and directed by alternate reality game master Jane McGonigal.
EVOKE is for all ages; recommended age 13 and up.

Reflection #9 - Del.icio.us vs. Diigo
Reflection #8 - Ahhhhh, the iPad
What?: